AppleseedAttributes¶
Applies appleseed attributes to objects in the scene.
user¶
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out¶
The processed output scene.
enabled¶
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
in¶
The input scene
filter¶
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
attributes¶
The attributes to be applied - arbitrary numbers of user defined attributes may be added as children of this plug via the user interface, or using the CompoundDataPlug API via python.
attributes.cameraVisibility¶
Whether or not the object is visible to camera rays. To hide an object completely, use the visibility settings on the StandardAttributes node instead.
attributes.lightVisibility¶
Whether or not the object is visible to light rays (whether or not it is visible to photons).
attributes.shadowVisibility¶
Whether or not the object is visible to shadow rays (whether or not it casts shadows).
attributes.diffuseVisibility¶
Whether or not the object is visible to diffuse rays - whether it casts bounce light or not.
attributes.specularVisibility¶
Whether or not the object is visible in tight mirror reflections and refractions.
attributes.glossyVisibility¶
Whether or not the object is visible in soft specular reflections and refractions.
attributes.shadingSamples¶
Number of samples to use when computing shading for the object.
attributes.alphaMap¶
Specifies a grayscale texture than can be used to efficiently discard unwanted parts of the surface of the object while computing ray intersections.
global¶
Causes the attributes to be applied to the scene globals instead of the individual locations defined by the filter.