AppleseedOptions¶
Sets global scene options applicable to the appleseed renderer. Use the StandardOptions node to set global options applicable to all renderers.
user¶
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out¶
The processed output scene.
enabled¶
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
in¶
The input scene
options¶
The options to be applied - arbitrary numbers of user defined options may be added as children of this plug via the user interface, or using the CompoundDataPlug API via python.
options.renderPasses¶
Number of render passes. When using photon mapping this is the number of progressive refinement passes used.
options.sampler¶
Sampler to use when generating samples
options.aaSamples¶
Number of anti-aliasing samples
options.lightingEngine¶
Lighting engine used when rendering
options.meshFileFormat¶
Mesh file format to use when exporting scenes to appleseed. It is recommended to set it to BinaryMesh as it is more efficient than Obj.
options.shadingOverride¶
Replaces all shaders in the scene by special diagnostics shaders that can visualize uvs, normals, ... Useful for debugging scenes.
options.environmentEDF¶
Light to use as the environment.
options.environmentEDFBackground¶
Whether or not the environment is visible in the background.
options.drtIBL¶
Enable image-based lighting
options.drtMaxBounces¶
Maximum ray trace depth.If set to zero, use an unlimited number of bounces
options.drtLightingSamples¶
Number of samples used to estimate direct lighting
options.drtIBLSamples¶
Number of samples used to estimate environment lighting
options.ptDirectLighting¶
Enable direct lighting
options.ptIBL¶
Enable image-based lighting
options.ptCaustics¶
Enable caustics
options.ptMaxBounces¶
Maximum number of path bounces.If set to zero, use an unlimited number of bounces
options.ptLightingSamples¶
Number of samples used to estimate direct lighting
options.ptIBLSamples¶
Number of samples used to estimate environment lighting
options.ptMaxRayIntensity¶
Clamp intensity of rays (after the first bounce) to this value to reduce fireflies.Set to zero to disable
options.photonType¶
TODO: Not documented yet
options.sppmDirectLighting¶
Method used to estimate direct lighting
options.sppmIBL¶
Enable image-based lighting
options.sppmCaustics¶
Enable caustics
options.sppmPhotonMaxBounces¶
Maximum number of photon bounces.If set to zero, use an unlimited number of bounces
options.sppmPathMaxBounces¶
Maximum number of path bounces.If set to zero, use an unlimited number of bounces
options.sppmLightPhotons¶
Number of photons per render pass
options.sppmEnvPhotons¶
Number of environment photons per render pass
options.sppmInitialRadius¶
Initial photon gathering radius in percent of the scene diameter.
options.sppmMaxPhotons¶
Maximum number of photons used to estimate radiance
options.sppmAlpha¶
Evolution rate of photon gathering radius
options.searchPath¶
The filesystem paths where shaders and textures are searched for.
options.numThreads¶
Number of threads to use for rendering.Set to zero to use all CPU cores
options.interactiveRenderFps¶
Maximum progressive rendering update rate in frames per second
options.textureMem¶
Texture cache size in bytes
options.tileOrdering¶
Tile rendering order