AppleseedRender¶
Performs offline batch rendering using the appleseed renderer. This is done in two phases - first the scene geometry is exported to mesh files and an appleseed project is generated, and then appleseed is invoked to render it.
user¶
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
preTasks¶
Input connections to upstream nodes which must be executed before this node.
postTasks¶
Input connections to nodes which must be executed after this node, but which don’t need to be executed before downstream nodes.
task¶
Output connections to downstream nodes which must not be executed until after this node.
dispatcher¶
Container for custom plugs which dispatchers use to control their behaviour.
dispatcher.batchSize¶
Maximum number of frames to batch together when dispatching tasks.
dispatcher.immediate¶
Causes this node to be executed immediately upon dispatch, rather than have its execution be scheduled normally by the dispatcher. For instance, when using the LocalDispatcher, the node will be executed immediately in the dispatching process and not in a background process as usual.
When a node is made immediate, all upstream nodes are automatically considered to be immediate too, regardless of their settings.
in¶
The scene to be rendered.
out¶
A pass-through of the input scene.
mode¶
When in the standard “Render” mode, an appleseed project is generated and then renderered in appleseed. Alternatively, just the appleseed project can be generated and then another method can be used to post-process it or launch the render - a SystemCommand node may be useful for this.
fileName¶
The name of the appleseed project file to be generated.
verbosity¶
Controls the verbosity of the appleseed renderer output.